WikiCredits

Credits

The work VOID ZOMBIES is built on, and the team.

On this page

VOID ZOMBIES would not exist without the work of the Black Ops II modding community. Thank you to all these people.

Mod foundations

WorkAuthorWhat it brings to VOID ZOMBIES
T6-ZM-ExpandedsehteriaThe base of the mod: weapons from every map on every map, perks, Pack-a-Punch and per-map scripts.
Gobblegums-T6Zombiestechboy04The Black Ops III-style gobblegum system and its gums.

Weapons and models

WorkAuthorsWhat it brings
FreeStyle's zm_bundleFreeStyle, Cowld and LKuramaThe imported weapons: Wunderwaffe DG-2, Thompson and Thundergun.
BO3 gobblegum machineLKuramaThe gobblegum machine model.
t6-portsSadSlothXLThe Blast-O-Matic.

Scripts

WorkAuthorWhat it brings
Fixes and quality of lifeFreeStyleSeveral fixes and quality-of-life improvements used in our scripts.
BO2-ReimaginedJbleezySeveral gameplay functions reused (auto-revive, Burned Out…).
Plutonium-T6-Any-Player-EE-ScriptsHadi77KSAEaster eggs playable with any number of players.

Platform and tools

ToolAuthorUse
Plutoniumthe Plutonium teamThe client and dedicated servers all of VOID ZOMBIES runs on.
OpenAssetToolsLaupetinBuilding the mod.
t6-gsc-utilsalicealysThe scripting plugin installed on our servers.
gsc-toolxensikStudying the game's original scripts.

The VOID ZOMBIES team

  • Aspik: founder and owner of VOID ZOMBIES.
  • The VOID ZOMBIES staff, who moderate, test and help players every day.
  • And every player who reports bugs, tests new features and keeps the servers alive.
Note

VOID ZOMBIES is an unofficial community project. Call of Duty: Black Ops II belongs to its publishers; the works credited above remain the property of their authors.