WikiProgression
XP and bonuses
How much XP each action gives, and how bonuses stack.
On this page
Earning XP
| Action | XP |
|---|---|
| Kill | 20 |
| Melee kill | 30 |
| Headshot | +50 |
| Revive | 100 |
| End of round (rounds 1 to 19) | 200 |
| End of round (rounds 20 to 29) | 400 |
| End of round (round 30 and up) | 1,000 |
Traps
Kills made with a trap give half the XP of a kill.
AFK and spectators
No end-of-round XP for AFK players or spectators.
XP bonuses
Bonuses add up, they don't multiply each other.
| Bonus | Gain |
|---|---|
Booster | +25% |
VIP | +50% |
ULTRA | +150% |
| Rampage in progress | +100% |
| Double XP event | +100% |
.xptoken, for 1 hour) | +100% |
Example: an ULTRA player with an XP token gets +150% +100% = +250%, i.e. ×3.5.
Double XP every weekend
XP is doubled automatically every weekend, from Friday 00:00 to Sunday 23:59 (Paris time).
Seeing what you earn
The XP popup shows the XP you actually receive, bonuses included, with the type of gain: Kill, Headshot, Trap Kill, Melee Kill… It can be turned on or off in VOID Settings.
Next up: Levels, prestige and Master.

Booster
VIP
ULTRA