First Room
The First Room servers, their two modes and their leaderboard.
On First Room, no door and no debris can be bought: you stay in the starting area and go as far as you can.
Joining the servers
| Server | Connect | Starting mode |
|---|---|---|
| First Room 1 | connect 95.170.30.80:4987 | Easy |
| First Room 2 | connect 95.170.30.80:4988 | Hard |
- In the console with
connect, or in game from the SERVERS tab of the ESC menu. - 4 players max per server. Same rules, same maps and same
.mapon both. - These servers do not appear in Plutonium's server browser.
The rule
- No door and no debris can be bought.
- Special exits are guarded: you get teleported back if you take them.
| Map | Guarded exit |
|---|---|
| Buried | The hole near the starting debris |
| Die Rise | The elevators |
| Bus Depot | The bus |
If an area still opens somehow, the game is announced as "not ranked" and doesn't count on the leaderboard.
Maps
Origins, Mob of the Dead, Buried, Die Rise, Bus Depot, Town, Farm and Nuketown.
TranZit isn't playable on First Room: .map tranzit sends you to Bus Depot.
Changing map
On First Room, any player can use .map <name>:
| Map | Name |
|---|---|
| Origins | origins |
| Mob of the Dead | motd |
| Buried | buried |
| Die Rise | dierise |
| Bus Depot | depot |
| Town | town |
| Farm | farm |
| Nuketown | nuketown |
- The change is announced 30 seconds ahead:
.staycancels it. - 3 minutes minimum between two changes.
- The server restarts: reconnect after about one minute.
Bank your points with .d before the map change.
Two modes: Easy and Hard
Each mode has its own leaderboard, and the players choose the difficulty:
.easyor.hard(or.mode easy/.mode hard): 30-second announcement,.staycancels it, then the server restarts in that mode (reconnect after about one minute)..modeon its own shows the current mode.- The mode stays the same after a
.map. .mapand.easy/.hardshare the same 3-minute delay between two changes.
| What is allowed | Easy | Hard |
|---|---|---|
| VOID gobblegums | Yes | No (no machine, no gum) |
| VOID shop (weapons, perks, Pack-a-Punch, shield, shop menu) | Yes | No |
.w / .withdraw, .pay / .p, .pap, .buy | Yes | No |
.rev | Yes | No |
.d (deposit) | Yes | Yes |
| Perk machines and wall weapons paid with in-game points | Yes | Yes |
In Hard, it's the classic first room: only what the map gives you.
The leaderboard
On the website: Leaderboard → First Room tab.
- The highest round per map, filtered by mode (Easy / Hard) and by player count (all, solo, duo, trio, 4 players).
- A game counts from round 2.
- One spot per team: its best game.
- The team is the players present by round 5.
- A game where an area opened is not ranked.
First Room games count neither in the regular map records nor in the Speedruns.
See also: Records and leaderboards.
