ULTRA, saves and Easter Eggs — September 3, 2026
The ULTRA rank is live, saves work on every server, 18 new Easter Egg titles, Rampage bets open to everyone, and a long list of fixes.

On this page
When it lands
Each server switches to the new version at its next game over. No game in progress is ever cut: you finish your run, and the map comes back updated. Maps therefore don't all switch at the same time.
A big update: the ULTRA rank, saves on every server, Easter Egg titles, a reworked Rampage and plenty of fixes.
Menu and interface
- Every menu tile connects again. They still pointed at the old address since the servers moved.
- The ORIGINS #2 tile finally connects. It was aiming at an old port since the servers moved.
- A DLC 5 server in the main menu: Zombies Declassified, 9 BO1 / WaW maps (Nacht, Verrückt, Shi No Numa, Der Riese, Kino, Five, Ascension, Shangri-La, Moon). The pack is a manual install: without it, the tile points you to the Discord for the install guide.
- 3D tags of players wearing a title finally display properly. The title used to overlap the badges above the character. Name, title and badges are now stacked and centered.
- The outdated donor list on the loading screen has been removed.
Saves
- You can now save your game on any server.
.savebefore round 11, then.savequitto leave with your progress, on publics as well as privates. Resuming (.load/ RESUME button) stays private-only: your own server or someone else's.
See also: Saves.
15 downs = out
- Going down 15 times in the same game removes you from the server. You get a warning on the 14th down. Applies on every server.
Gobblegums
- No more same gum every spin. When a slot of your loadout was used up (or VIP-only), the machine skipped it and kept handing you the gum next to it. An empty slot now gives its turn to a classic gum for the game, and the rotation really rotates.
- Sugar Rush finally gives the unlimited sprint it promises. The gum only applied half of the effect, and the client was never told. Fixed: unlimited sprint + speed for the whole duration.
- Ephemeral Enhancement no longer refills your weapon. When the gum ended, you got your original weapon back with full ammo. You now get back the ammo you had before.
See also: Gobblegums.
Buried — Time Bomb
- The bank is locked while a Time Bomb is planted. A withdrawal made between planting and using the bomb was wiped by the rewind: bank debited, points gone. Deposit, withdraw and pay now wait until the bomb is used.
Mob of the Dead
- PHD Flopper finally protects you from the Acid Gat. With the perk, your own acid explosions still chipped 10 health per shot (a base-game bug). Fixed: with PHD, the acid can't hurt you anymore.
.model 4= the full Weasel. Voice + Easter Egg identity (the showdown recognizes you)..modelwith no number shows your current character instead of switching.
ULTRA: the rank is live
- ULTRA is out. Reach 15€ in total donations and the rank is granted automatically: free perks and weapons, wonder weapons 20K, x2.5 XP, gum packs -50%, Rampage bets up to 500K, staffs buyable on privates, 12 packs + a 2.5M$ bank bonus on link.
- Already ULTRA before the update? Your bonus was granted retroactively: bank money + gum packs. It's already on your account.
- ULTRA shop prices fixed. Free perks and weapons, wonder weapons 20K, as promised.
/profile(Discord): accents fixed, now available in Spanish, and it shows your rank.
See also: Support ranks.
Easter Eggs: 18 new titles
- Speed records now have titles. The best time on each Easter Egg, solo AND team: Pop Goes the Weasel #1, High Maintenance #1, Tower of Babble #1, Mined Games #1, Little Lost Girl #1. The whole crew wears it, and it changes hands the moment someone goes faster.
- Titles for the grinders. 10 runs of the same Easter Egg unlocks its tier, and 25 / 50 / 100 Easter Eggs overall give Easter Egg Hunter, Veteran and Legend. Those are yours forever.
- The Easter Egg leaderboard was cleaned up. Test runs and duplicates are gone, and every time shown is real.
- The title menu now has pages. Past 24 titles, the rest were invisible. Arrows let you reach them all.
- "Speedrun" is no longer rejected in a free title. The word filter was too broad and ate normal words (Speedrun, Violet, Grape…).
See also: Titles and trophies, Easter Egg rewards.
Private servers
- Elemental staffs can be bought. 20K (ULTRA), the price doubles with each purchase, one staff at a time.
- Rampage boost = x2 XP and x2 points. The private boost finally grants a real bonus, with a cleaner display.
- Solo Quick Revive = vanilla rule. 1 auto-revive per purchase, rebuy it after each down (3 buys max per game). The 500-point no-power machine is now private-only.
See also: Rentals.
Bus Depot
- Bus Depot in the main menu (FARM/DEPOT list), the scoreboard shows "Depot Survival", and it has its own records category.
- EMP grenades removed from the box on Bus Depot survival.
Balance and anti-abuse
- Rampage bets capped by rank. 100K base, 200K Booster, 300K VIP, 500K ULTRA. Your cap shows in the HUD before you bet.
- Rampage bets require a linked account.
/linkon Discord to unlock them (against throwaway accounts). - Anti-leech. Players who chain death, spectator and respawn every round without ever playing (or get revived in a loop) are warned, then kicked after 3 rounds with no contribution.
.afkremains the legit way to step away. .lock: the rounds we advertise are finally the rounds we apply. R45 Verified, R35 Booster, R25 VIP, R20 ULTRA. Servers were locking 10 rounds too early; they now follow the grid shown in-game.- Trample steeds restricted on Buried and Die Rise. They had mostly become a way out of the map. They can still be placed on the Easter Egg symbols and the handful of shortcuts that actually matter, and are refused everywhere else. Other maps are unchanged.
- Blastomatic rebalanced (nerf).
- Fixed wonder weapon duplication between the box and the shop (the weapon is now reserved when the box rolls).
- Optimized mod. Lighter download and slimmer textures (fixes client memory crashes on some GPUs).
XP: wonder weapon kills are worth a little less
- A wonder weapon kill now gives a quarter less XP. Sliquifier, Paralyzer, Blundergat, Acid Gat, Blastomatic, Thundergun, Jet Gun, DG-2, Wave Gun, Wunderwaffe and the 4 Origins staffs. The reason is simple: XP followed raw kill count, so whichever map racked them up fastest won everything. The Ray Gun and Ray Gun Mk2 are not affected (limited ammo, headshots possible). Your kills, scoreboard, records and money are unchanged: only XP goes down.
Traps and buildables finally count
- Your trample steed, subwoofer and head chopper kills now exist. Until now they counted nowhere: not on the scoreboard, not in your career, not in your records. The game credited nobody for those deaths. Fixed: whoever places the device gets the kills.
- They give half the XP of a weapon kill. Dropping a trample steed and watching isn't the same as fighting, but it isn't worth zero anymore either.
- Two new leaderboard categories: Wonder kills and Trap kills, on the website, next to normal kills.
See also: XP and bonuses.
Rampage: bets are open to everyone
- A bet now opens a 10-second window. The first player to run
.ram <rounds> <bet>opens the door, anyone can join with their own bet during the countdown, and one player is drawn at random when it closes. The others lose nothing: no one is charged for a rampage that never starts. - You can give up your Rampage with
.ram cancel. Your stake is lost, but you no longer have to die to get out of it: solo, that meant ending your game. - Rampage bet lost when an Easter Egg ends the game: fixed. Up to 50% completion, your stake is refunded; past 50% (e.g. 11/20), you get your stake + full winnings.
See also: Rampage.
Fixes
- Wonder weapons keep their camo. Ray Gun, Mark 2, Thundergun, Wunderwaffe, Paralyzer, Blundergat, Acid Gat, Sliquifier, Jet Gun, Blastomatic, Wave Gun, staffs: no custom camo on them anymore, neither automatic nor via
.camo. They keep their base or Pack-a-Punch look. - Buried: the Time Bomb no longer crashes the game. With a camo equipped, pulling out the Time Bomb ran the camo system on it and the server kicked everyone ("Too many weapons"). The camo now only touches real weapons.
- Weapon animations no longer play twice with a camo equipped. After a
.camo, every weapon drawn for the first time was taken and given back to receive the camo, which replayed its raise animation: shield, perk bottles, Pack-a-Punch, everything. Pack-a-Punched weapons now arrive already painted, only real wall and box weapons get repainted, and without a double animation. - The ULTRA badge showed SPARK. With 15€ to 24€ donated, the scoreboard displayed your donor rank instead of your ULTRA rank. The more expensive of the two now wins.
- VIP/ULTRA bonuses that never arrived. Several players had paid without ever receiving their welcome gift, some for two weeks. All of it has been granted, and the payout now happens before the announcements so it can no longer get lost.
- Money credited then wiped. A payout landing mid-game (Rampage win, rank purchase, bonus) did reach your account, then vanished: the autosave re-imposed the balance it had read earlier. Fixed at the root: the autosave now refuses to overwrite a payout that landed in the meantime. Affected players have been refunded.
/profilecrashed past 24 titles. The command returned "Command error" for the players who owned the most. Fixed.- Banking points counted as spending them. The "spend points" challenge completed itself just by depositing. Fixed.
- Buried forbidden nook. The delay before a sanction goes from 10 to 20 seconds: someone struggling with a railing is no longer mistaken for someone hiding to farm. The warning finally names the right spot.
- Die Rise: the Easter Egg had become impossible. Our anti-glitch protection covered two of the ground symbols where a trample steed must be placed, blocking both the Richtofen and the Maxis branch. Both are doable again.
- Trample steeds: the allowed spots weren't actually allowed. On Buried and Die Rise alike, the very spots where trample steeds were meant to stay placeable were being refused too. The intended spots finally work, and Die Rise gets back two that had gone missing along the way.
- Picking up a trample steed no longer traps you. Placing it on a refused spot handed it straight back to you: you couldn't get rid of it, so you couldn't pick up a subwoofer or head chopper either. It's now taken off you, and the message says so.
- Buried #1 is back. The server had been left offline.
- The shop BUY ALL button did nothing. Fixed (the chat
.buy allalready worked)..buyallwritten as one word is now recognized too. .perksand.buy jugdropped your connection. Some shop commands pushed too much at once and your connection gave out. Fixed.- MOTD: respawning into the void at game start. During the opening afterlife, the server thought you were waiting to respawn and forced a spawn on top of it. It now lets the afterlife play out.
- The welcome panel no longer reopens on every connection. Once you've read it, it leaves you alone.
.welcomebrings it back whenever you want. - Bank locked while downed. No more
.w/.d/.payduring a down. - Ghost "challenge completed" popup on join: fixed.
- Your gobblegum's name didn't show up. Once per game, usually late in the run, the pickup text stayed invisible and you wasted the gum without knowing what you had. Fixed, and the notification now retries by itself if it gets lost.
Info
This page describes the server as it was on that date. Some rules have changed since: the wiki is the reference.
